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 Treaty

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Oxydizer
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Oxydizer


Number of posts : 745
Age : 35
Location : New Orleans, Louisiana

Treaty Empty
PostSubject: Treaty   Treaty EmptyWed May 20, 2009 3:53 pm

i played a treaty match last night, teams where:

ME!-2nd luet. 64% Germany
dhunply or something like that-corpral. 43% Dutch
.vs
Some guy-2nd luet. 59% British
and some other guy-mast.58% Japan

look it up on elorating... i dont remember the names.

so the treaty was 40min w/blockaid.

LOL!i bought the blockaid at 23 min, and i ALSO BOUGHT spies at 26min. <---Germany has MONSTER ECO.

so basically i did that cutting off their cards, and i made a church and bought the mercantilism for an extra 2 cards, and captured every exp. treasure.

that lead the way to a dopp/skirm spam with me having close to 130000+ in extra gold and food EACH.

the scores at the end of the 1hr and 17min game were:

ME! 2800+
Teammate 1100+

First guy 1200+
and the MS 908... EXACT.

so yeah, i have officially changed my treaty civ to germany.


Last edited by Oxydizer on Thu May 21, 2009 10:38 pm; edited 1 time in total
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BassetMan
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BassetMan


Number of posts : 3815
Age : 29
Location : Wisconsin, USA

Treaty Empty
PostSubject: Re: Treaty   Treaty EmptyThu May 21, 2009 8:36 pm

damn thts monstrous dude.. i wanna kno how tho.. german eco is monstrous but i didnt think it was tht monstrous..

ur allies score sucked for a dutch..

btw... its not trearty.. its treaty.. fixed it so dont worry..
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Oxydizer
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Oxydizer


Number of posts : 745
Age : 35
Location : New Orleans, Louisiana

Treaty Empty
PostSubject: Re: Treaty   Treaty EmptyThu May 21, 2009 10:35 pm

well as you know, most german strats involve 120 settlers before treaty end, delete 30 to make the total 90 just before the end of the treaty.

i keep my factories on wood the entire time, and keep 30 settlers(regular) on mills, and the other 60 on gold(thats counting the 20 settler wagons.)

this allows me to keep up with the units spamming. this makes an EXTREME amount of sense due to the fact that ALL the german units cost 15-400 more gold than any other resource.

dopps i think are 50 food and 125 gold before the church card.
uhlans are 50 food and 100 gold.
war wagons are actually completely equal at 100 food and gold.
skirms are 50 food and 65 gold before church card.
and cannons of course are 100 wood and an insane amount of gold.

so yeah, plus i guess it's the way i employ my settlers before the treaty also, i dunno. my eco is usually a monster.
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Tom_L
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Tom_L


Number of posts : 433
Age : 30
Location : Queensland, Australia

Treaty Empty
PostSubject: Re: Treaty   Treaty EmptyFri May 22, 2009 9:20 am

sounds like you did well
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BassetMan
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BassetMan


Number of posts : 3815
Age : 29
Location : Wisconsin, USA

Treaty Empty
PostSubject: Re: Treaty   Treaty EmptySat May 23, 2009 3:14 am

ur a dumbass not to use 120 sets.... never actually used germans in treaty.. too worried bout failing witht hem..
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Oxydizer
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Oxydizer


Number of posts : 745
Age : 35
Location : New Orleans, Louisiana

Treaty Empty
PostSubject: Re: Treaty   Treaty EmptySat May 23, 2009 4:12 am

you dont keep the 120 settlers through the entire treaty... you have to kill 30 of them off or you can only make 80 skrims... or just 40 uhlans, dopps, or even less wargons... like 24.

but i have 120 settlers all the way up to the 1 min marks, in which i change my 20 settler wagons from wood to gold.
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